![]() I’ve played around briefly with both, and my personal fave is ProtoPie - though my biggest concern is that when talking about skill development, it’s not as popular yet, so I’m not sure if it’s right to perceive it a ‘waste of time’ in that sense. Principle seems to be the industry standard, but ProtoPie is quickly gaining popularity with it’s (in my opinion) way simpler and structured approach to animation. To showcase that, I’ve decided to explore the world of micro-interactions, and overall animation of the UI screens I design. I’d like to elevate the fidelity of the prototypes I create for my clients, to a level where interaction is as natural as possible. We made some fundamental changes and improvements on how to import your designs from Sketch into ProtoPie. Therefore providing the client with a product of high-fidelity is from utter importance for me. ![]() My work consists mainly and heavily on creating interactive prototypes of app/web flows, redesigns, etc. I'm mainly a Sketch user, but XD is more and more feeling like the better/cleaner/faster choice recently. Create an account and start prototyping in no time. Explore the importance of prototypes and bring your ideas to life in real time with advanced features, templates, assets, animations, and integrations. I just got the green light on purchasing such animation/prototyping software, and I’d love to hear constructive feedback/pro’s and con’s/general advice on which software to choose, based on your professional experience with it. They're everywhere Components in ProtoPie are similar to components in Figma, Sketch or Adobe XD but with interactions You'll soon b. Figma’s ontwerphulpmiddelen help you build better as its sketch integration streamlines the workflow. I'm pretty new in this community, so I'm going to be straightforward with my question.Ī little context about me and my situation - I’m a UX/UI designer, working in a CPH-based design studio.
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